Setup C++ courses
About the C/C++ course
standard has standardized and
extended the C++
language. Extensions to the language previously
resulted in changes of setup of the C/C++
lectures in the academic
years 1998-1999, 2003-2004, 2005-2006, and 2009-2010. The next standard
(C++1z, officially known as C++17) will soon be available in C++
compilers (like Gnu's g++ compiler version 6) and participants should have
access to a recent, preferably already C++1z compliant, compiler.
The original `introductory and advanced courses on the C/C++
language' were once converted into one single set of lectures,
divided over three organizational units (the C++ course parts
I, II and III). Attending only the first part is like walking on one leg. It
barely gets you where you want to be. Part II targets what many consider to be
the core elements of the language, and you should really try to
attend this part. Part III is intended for those participants who are really
interested in the language. To paraphrase Colin Fletcher (the Complete Walker,
Knopf, 1978): it turns you from an insecure biped to a confident
triped (p. 49).
In the Academic Year 2016-2017 we will once again encounter significant
modifications in the way the course is presented and organized. In the past
we made two important observations:
- With very few exceptions participants enter the course with a basic
understanding of programming;
- For some participants using a command-line based working environment
is slightly shocking.
In the new course setup we've addressed the first item by compressing
several initial lectures into one initial lecture, highlighting the very basic
elements of the language. Participants not having any previous experience in
programming are still very welcome to join the course, but are also advised to
read an introductory book on programming before the actual course
Another important reason for reorganizing the course is of course the
continuing growth of C++ as a language. Confronted with a choice to
either extend the course with additional lectures or to compress the initial
lectures into one, thus making room to cover new topics
Participants are free to select the software they want
to use during these courses. In particular: you're free to select your
favorite compiler. However, not every compiler supports every part of the
standard equally well.
During this course using a developmental environment is
discouraged as such an environment often results in a reduction of
`insight' and easily lures you into questionable programming techniques.
Participants are advised to use the GNU g++
compiler, which is available on both Unix operating systems and
Windows products. The GNU g++ compiler was developed within the
context of the philosophy of the
Free Software Foundation
meaning (among other things) that everybody may download and use the
software at no costs.
For this course you should use a GNU g++ compiler version 4.9 or
later. No support can
be given to students using a different compiler, and no rights can be derived
from using a compiler not adhering to or using less complete implementation
standards than the GNU g++ compiler version
How to install the GNU g++ compiler on Unix systems
Below the steps are described which could be taken to install the GNU
compiler on a Unix
- Assumption: the Unix-system is actually a Linux
system, as installed from a standard distribution, like Ubuntu or
- Install the compiler using the standard procedure for installing
software, given the used distribution.
- That's all.
Students attending the C/C++ should have installed the necessary
software before the course's first lecture, as the compiler is going to be
used right from the start.
language is an elaborate language,
consisting of seven main facets
. Only two of these facets were
already present in the C
programming language, and then only
C++ is also a beautiful language, showing features not commonly
encountered in other languages:
- It's completely standardized (by an official ANSI/ISO standard), by now
the C++11 standard.
- it's available on a wide range of platforms;
- it offers direct access to low-level (hardware) features;
- it offers a great implementation of modern views on object based and
oriented programming (do you know the difference?);
- it's a direct descendant of the C programming language, which was
used in the past (and is still being extensively used) to construct virtually
all professional-level software.
Because of all this C++
is the language of choice for a large number of
major software engineering projects. It may very well become your language of
Having learned C++ opens an easy road to an wide range of
C-like languages (including C itself). Since C++ is a
direct descendant of C, it is very well suited as a primary computer
language, not requiring novices to plunge immediately into complex object
oriented programming concepts, which are usually well beyond a novice's level
of com- and apprehension.
The C++ course covers all seven facets of the C++ computer
language. These facets are:
- The primary grammar: statements, expressions and operators which were
(for the greater part) already available in C (but not all; some of
C++'s additions are l- and r-value references; several new data types;
strict use of const; range-based for loops; and lambda
- The procedural part: the tools the language has to offer for
top-down programming: functions etc.. But again there are extensions:
C++ offering overloaded functions, default function arguments,
fine-grained scoping-rules and the ability to reducing life-times to sensible
- The exception handling mechanism, obliterating the need for
(local and non-local) goto's and unsafe exit() calls;
- Object-based programming: Classes, Operator overloading,
Function objects: tools to construct objects helping us to solve
programming problems in a far more natural way than offered by the
(now traditional) top-down decomposition methods (without loosing all the
benefits of those methods);
- Generic Algorithms: Generic Algorithms, implemented
using templates, offer implementations of a wide range of commonly
occuring programming problems, idependently of the actual data types
on which the algorithms operate.
Related to the generic algorithms: the Standard Template Library
and the so-called Abstract Container Types are also covered.
- Object oriented programming: inheritance, polymorphism, virtual
functions, class-hierarchies: methods to develop reusable
software: software that can easily be extended, modified and reused in various
situations in ways completely different from and vastly more powerful than
offered by earlier paradigms. One of the more amazing features of object
oriented programming being that software developed earlier in time
may use characteristics of software developed later in time. Object
oriented programming has shown its value in developing a standard set of
design patterns when developing reusable software. These design
patterns are also introduced and (partially) covered by the C++
- The template mechanism itself: developing abstract `recipes' for
both functions and classes which may then be used by the compiler to actually
create new functions and classes based on these recipes. The compiler
can do this without requiring the programmer to provide
concrete implementations of these functions and classes. Templates are very
important in current-day C++ programming, as all abstract containers
and generic algorithms use templates. During the C++ course
participants learn to develop their own templates, as well as a `feel'
for the situations in which they may be used profitably.
Templates not only allow the compiler to create code on-the-spot from
recipes we've presented the compiler with, but it turns out that the template
mechanism has allowed programmers to do things compile-time that were
heretofore impossible to do. The aphorism never do run-time what you can
do compile-time has left the level of a hollow phrase in C++ where
it is possible to take full control of the compiler by actually programming
it. This has resulted in remarkable results, like having the compiler
generate series of prime numbers or completely changing memory allocation
schemes in 10 seconds. Many of the extensions to standard C++ offered
by the upcoming C++-0x standard were only possible because of the
features offered by the template mechanism.
The three parts of the C++ course cover the various facets of
the C++ in (loosely) the order mentioned above. In addition to the
topics that are `purely' C++ several meta topics, like the use
of tools for generating lexical scanner and parser classes
are covered by the third part of the C++ course. These tools allow
software engineers to design their own grammars and input languages.
The course's setup.
During the first part of the C++
course we focus
on the primary grammar: following the initial lectures, covering basic
concepts like source code organization and layout; compilation
vs. interpretation; using and designing software libraries, C++
expressions, statements and (free) functions are discussed. This opens the
road to `procedural (structured) programming'.
At this point we're ready to introduce `Object Based Programming', introducing
classes, objects, construction, and composition.
C++ introduces, different from C's FILE-based
input/output (I/O) stream-based I/O. Stream-based I/O is closely
related to object oriented programming, but it can be em(used) before those
latter concepts are well introduced. Having covered the basics of object based
programming the course moves to an in-depth coverage of stream-based I/O.
C++ shares facilities for memory allocation with C
(albeit that C++ adds many more features to those offered by
C). By the end of part I arrays and pointers, including fundamental
forms of memory allocation, among which placement new has been
Students who completed part I of the C++ course are able to
- Develop and understand basic C++ programs, primarily using the
`structured programming' methode of program development.
- Develop and use their own basic C++ classes,
- Use stream-based I/O
- Dynamically (and safely) allocate memory
- Use pointers, both to data and to code (functions)
This part's actual topics are listed in this part's schedule
In this part Object Based and Object Oriented programming are the main
topics. Continuing where the first course ended, the ins and
of classes are covered. This eventually results in programs in
which design patterns and other advanced methods to construct software may be
Many C++ programs heavily use templates: abstract containers,
allowing the software engineer to construct complex data structures with
little effort. These containers are also covered during this part. The actual
use of generic algorithms and the construction of templates is not covered in
this part of the course.
Students who completed part II of the C++ course are able to
- Develop and understand advanced C++ programs
in which inheritance and polymorphism are extensively used;
- Develop and use their own class hierarchies;
- Develop protocols using Abstract Base Classes,
which may also be their own design;
- Apply certain design patterns and recognize arguments for
- Overload operators and recognize arguments for overloading operators;
- Avoid goto's and exit() calls, using exceptions
instead. Arguments for using exceptions (i.e., recognizing
exceptional circumstances) are also studied.
This part's actual topics are listed in this part's schedule
This part of the course aims at advanced (but important and frequently used,
make no mistakes about this) topics of the C++
Also, tools for generating lexical scanner and parser classes are
introduced and used.
Students who completed part III of the C++ course are able to
- Design and understand complex C++ programs. By the end of this
course students have had exposure to and hands-on experience with
practically all elements of the C++ programming
language. Students having completed the full (rhather than
lightweight (see below) course may consider themselves
highly experienced C++ programmers;
- Use advanced tools like lexical scanner and parser class generators
to design their own artificial (input) languages;
- Apply (and recognize arguments for doing so) generic algorithms,
including advanced ranger templates enlarging the
applicability of generic algorithms and/or range-based for loops even
- Design their own template functions and classes;
This part's actual topics are listed in this part's schedule
Exercises and training
For all three parts ample means are provided to gain mastery of the
language. We use an electronic mailing list, the lecturers
may be contacted (even outside standard office hours), and many exercises are
presented, which must be completed within a limited period of time. This
ensures constant exposure to the language, which has beneficial learning
Starting the academic year 2005-2006 The C++ course is not only
offered in its standard (15 ECTS points) form, but also various
lightweight variants are offered for each of the three parts of the
C++ course. All lectures and all literature offered for the standard
course is also offered for the various lightweight variants, but the amount
of practice varies over the various lightweight variants. The lightweight
variants are (for each of the three parts) rewarded by 2, 3 or 4 ECTS points.
It is possible to select a different light-weight variant for each of the
three parts of the course, and it is possible to modify the (lightweight)
level while a course is actually being attended.
If you're interested in the C/C++ language you're more than
welcome to join and attend the C++ course. Contact the lecturers if you
have any questions about this course (Frank B. Brokken (phone (+31 50
363 9281)), or Jurjen Bokma (phone
(+31 50 363 9253))).
Frank B. Brokken
19 April 2017